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SPRING 2010

This is a game created for the Persuasive and Serious Games course at my university. Its goal is to raise awareness of the bad side of the cotton industry. The player plays as various roles in the exploitative system which is the heart of the industry. By (literally) role-playing, the player is meant to understand how their money sustains this system, and where exactly their cotton products come from.

TEAM

Agnieszka Loza (design, art, research)
Amani Naseem (research)
Filip Lange-Nielsen (design, code)
Xavier Stamps-Lafont (design, code)

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